

Case Study — The Sad Story of the Little Mouse Who Wanted to Become Somebody
How did SYNK influence this production?
This VR experience blends handcrafted visual storytelling with cutting-edge technology, creating a work that is as thought-provoking as it is visually enchanting. Its recognition at Venice Immersive confirms its place among the most innovative narrative VR works of the year.
Director: Nicolas Bourniquel
Producers: Atlas V, Reynard
Films Distributor: Astrea
Duration: 28 minutes
Languages: English, French, German
Format: VR (PCVR, 6 Degrees of Freedom)
Genre: Satirical fiction, Christmas-themed

Julio Quiroz
Technical Director at Yaga Studio
"What SYNK does is enforce a very structured workflow. At first, this can feel challenging, but once you get used to it, it solves many problems—especially scalability issues. The larger the project, the more complex these challenges become, particularly when multiple animators are working on different 3D models, rigging, camera movements, and sequences.
SYNK changes how I work by establishing a clear workflow for animators, stakeholders, directors, and developers alike, letting everyone focus on what they do best. On top of that, it provides the technical backend to support this workflow seamlessly. I find it extremely useful overall and would recommend it to anyone handling a large project with extensive animations."
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Behind the Scenes of 
The Little Mouse production
Go behind the scenes of The Little Mouse Who Wanted to Become Someone in this exclusive peek into the creative process. From concept art to animation and set design, discover how the team brought this touching story to life, blending storytelling, visuals, and technical craftsmanship. A must-watch for animation enthusiasts and anyone curious about the magic behind the scenes.





